♠ RUNGTHE CARD TABLE
YOU + 3 COMPUTERS
PARTNERSHIP GAME

Your seat at the table.

RUNGNot chosen
A + C 0Table 0B + D 0

Your hand

First five cards

Your Rung rules

  1. A + C play against B + D. Your seat is shown on the table.
  2. The chooser sees five cards and chooses Rung. The others receive five, then everyone receives four and four. The chooser opens.
  3. Follow the opening suit if you have it. Otherwise play any card; cutting and overcutting are optional.
  4. Any Rung beats any non-Rung. Highest Rung wins; otherwise highest opening-suit card wins. Rank: A, K, Q, J, 10 through 2.
  5. The round winner leads next. SAR is available from round 5. If the opening card stays unbeaten, its team collects the table. An opening Ace never earns SAR.
  6. After a SAR, skip two complete rounds. SAR becomes available on the third round after it.
  7. The round 13 winner’s team takes all remaining table cards. Most collected cards wins.
  8. If nobody has collected a SAR before round 12, SAR is blocked in round 12. The round 13 winner takes all cards and wins. A chooses first. Each following game, a random player on the previous winning team chooses Rung.
  9. At the end of a hand, COAT celebrates a team that collected all 52 cards, or picked at least one SAR while the other team picked none. The card totals still determine the game winner.

Play solo with three computers, or create a room for four people. In rooms, A and C are partners; B and D are partners. Rounds advance automatically. Rooms last 24 hours after the latest move. Your seat is restored in the same browser.

Bring your team.

Create a room, invite three friends, and choose your seats.

Your partner sits opposite you: A + C or B + D.
GAME COMPLETE

Player contributions

Partner stickers

Table & controls